Hi everyone, I'm currently leading a small team of people in creating an open world Myst spinoff/sequel, taking place 200 years following the events of Riven: The Sequel to Myst. Our website is http://www.blackmoiety.weebly.com Our tumblr is http://www.blackmoiety.tumblr.com The game features a diverse range of regions and…
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…