It's 100% fine that most things will have been made before. Its quality that we're after with this. I'd like to think we're more exposed to this sort of creation than the typical minecraftskins.com creator ;)
Bro I am in LOVE with this...and Joe Mad is my boss! Im gonna show him this as soon as he is back to the studio.... Vigil games, creators of Darksiders...Great work my man.
For Unity you have Commander-Keen(?) who made a node based setup plugin iirc. As for a 'unique' stand-alone node shader creator, nope, there isn't one, and I'm honestly surprised.
This model reminds me of something you would see in Team Fortress 2. I think creators are still earning money from submitted assets, but not the 6 figures when it was first implemented.
Hmm they said the same tool set as the creators of Ryse im pretty sure a studio doing such a game needs the FULL engine and not a half assed Binary SDK, but of course it could be still the case.
Yeah that guy simply assumes it's obvious that he did not create the actual models. Weird attitude, a bit naive too. However I think he used to credits the models creators in the past?
How to make moss that only grows on top of rocks ? Pretty easy to make using ShaderForge in Unity (I know it works a bit like the shader creator on UDK), some adjustings and voil
Really curious about that one. So much potential, just for the brick building engine alone actually!! The current lego creator app isnt that great so I am hoping for that one!!!
Hey :) I submitted a sticker, for me it looks more or less okay, but i think there is always something to improve. Any professional creator who can help me ? http://steamcommunity.com/sharedfiles/filedetails/?id=308810821&searchtext= Thanks for your time :)
A well known skinmaker, Coridium (creator of the Asiimov series among others) recently released a video showing how to achieve similar results to 3dCoat in blender - here. This may also interest you, @Knubble