We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Great topic! I've struggeled with the same questions man, as a gamer and as an aspiring game artist. It's interesting to think about... in the beggining game art was a slave to gameplay and things were evolving all the time so nothing really "stuck" and became cliche, in fact game art was absurd. Just go back 20 years and…
a degree won't impact your salary. the only thing it will impact is your ability to work abroad and get work visas. your salary will be determined by your experience level, quality of your portfolio as it drives how badly a studio will want to hire you, and your interview. they will most likely ask you how much you are…
I spend a couple of hours looking at reasons for the layoff and am coming short. Some people are describing it almost like Gameloft 2.0 layoff, only instead of shadily firing everyone, severance packages and such were issued. Also, this: "Many employees are being retrained for new positions; however a small number will be…
that's not a good idea. studios will not take kindly to you showing up at their office unannounced and dropping off a resume. its not like a retail job where you just walk in off the street and apply. 9 times out of 10 the hires are going to come from a friend or acquaintance of someone at the studio. I would say instead…
"Youre stuff is too cartoony" may be a less eloquent way of saying "You're not suited for us, but there are plenty of other studios that your style is perfectly suited to." Before you go overhauling your portfolio, maybe (and I'm not trying to insinuate you haven't already done this) but think about what you want to make…
Annoying but very affordable which is a plus IMO for both studio and individuals. I'm letting you know a secret - it's only after CC that my studio can finally afford 100% licensed Photoshop for all our concept and texture artists. Same goes for all applications that now offers subscriptions. Saying my studio is located in…
Looking good so far and pretty next gen, the character models are rock solid and I'm guessing the environments are freaking huge. I just wish Neversoft was making something other than Tony freaking Hawk, I know it's a huge cash cow for the studio and for Activision but it would be nice to see the studio take another…