Would make sense to port to OSX, as more and more 3D titles are appearing on iOS. Cinema4D support for Unity is a little borked, native 3DS MAX would certainly be a refreshing solution.
I'm excited about the possibility of setting it up in unity so people can actually run around through it. Probably wont make a polished level game play wise, though.
I usually separate a bunch of parts into different UV groups because I struggle to fit everything into a single set without the UVs being shrunk to crappy resolutions. Is this okay for use in games? More specifically, in Unity.
Angel-funded VR startup is seeking a contract Rigging Artist who is familiar with Unity and standard bipedal rigs/controls. Hourly rate commensurate with experience. Please send a PDF or web resume and link to a sample of your work to thefutureofvr (at) gmail.com.
Hi Do any of you know if its possible to have a normal map applied to a detail mesh? I know Unity doesnt support it out of the box but was wondering if anyone of you might have found a workaround? Thanks
A collection of realistic plants, grass and trees. The pack includes 19 high quality models. Both Maya and FBX files are also included. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/26188
Hello, I am a 3D Artist specialized in characters and creatures. Software: 3ds Max / Blender Marvelous Motion Builder Substance Designer / Painter ZBrush Photoshop Unity / Unreal Engine Check my portfolio for more stuff Thank you.
Game Mechanic Studios ( North Hollywood,CA) is looking for a strong Environment Artists that is proficient in both Unity and Unreal, More so Unreal. send me an email and i will point you in the right direction michael.arrevalo@gamemechs.com