Why is this program an industry standard!? It seems so relentlessly temperamental! I'm having a terrible afternoon. After Maya 2016 (I know, I know, shame on me for updating too early and not waiting for bugs to be iced) screwed over a project I was working on, I reinstalled Maya 2014 and went back to an earlier state in…
Hello Polycounters; It has been a day so far since I have been looking for a resource that explains the Exporting the character model from 3ds max with different sets of animation for the same character model and import it in your program. (AKA: Exporting the animation in to the programming tutorial. According to the…
Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
So I have been making my first character in Zbrush now, so this question might be noobish but still. I was making a character from Zsphere and everything was fine with the geometry subdevisions. But when I finished sculpting, I decided to add eyes to my character through Sub Tools, and when everything was perfect I merged…
I tried to study Cinema a decade ago and came to similar issue with inability to directly control/edjt polygon shading, vertex normals, baking projection and do reliable export with edited vertex normals after that. But I remember there were a few 3dparty plugins for vertex normal editing that could fix all this…
It really does. Solutions depend a lot on the specifics of the problem. But I'm enjoying the topic nonetheless. For my game, a scifi flight sim (in a nutshell), I'm considering making the entire planet covered in fog! Things nearby are visible, things further away are only detectable in a simplified instrument interface.…
We looked into your project Tzur_H, unfortunately we are unable to recover your data. I'm afraid the project is lost. By deduction we estimated that you : - saved you project - then changed the document resolution We think while doing this, you Painter crashed but the save system was still performing. So you have missing…
Great talk indeed. I think this is by far an issue in many other aspects of life. I know quite a few people that do nothing related to art. And from what I can see their work isn't judged in the same way like art is. Their work is jugded of course but I imagine it being judged differently. Anyway quite a few people a very…
The mixture of languages on the posters is a bit odd - unless it's set in Quebec, I suppose. Pick the language appropriate to the country and use that throughout. Don't worry about the player/viewer being unable to read it; people have been trained to accept funny languages in movies for years now: Speaking of old movies,…
I've decided to remove the trailing part of the bandanna so that it's all contained and wrapped around his neck. It's much easier for animation this way (after having issues with Max's cloth). I think it looks kind of cool as well? Texture is WIP. Hair I have also been having issues with. The mental ray hair that I've used…