adam, Thank you...I wasn't even thinking about doing the occlusion pass, but I do know how to do it and I think your right on the money that this would bring out detail big time. Yeah I haven't sorted out how to approach the shadows...need to look at some nighttime reference and see how the moon casts shadows. Your right I…
Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
Thanks guys @vig: First, thanks for taking your time to write all that stuff down, it's nice to have someone do a breakdown and provide lots of good crits. The thing that puzzled you about the pants are actually seams modeled in, he's got no pads. I wanted to make some pants which were baggy and made out of a very dense…
not sure what your trying to ask...as for your high poly...all your cracks and divets and n e thing that would be unnecessary to model(all the little details) should be in your high poly. Looking at your bake, it does not seem like you have those details in there. Your high poly right now is just a low poly with lots of…
I agree with others that there are a lot of structural problems with the idea and that, between work, personal projects and just general busy schedules, it'd be like herding cats to try and get a bunch of people together to work on a single project. Here's what I gather so far about what people DO WANT: * To see pros and…
I've started on my showreel and branding and I am also mid way through creating a low poly version of my car from the end of my first year at university, its something I did a little of a while back, but I started again so now I have this: Password: port https://vimeo.com/282992171 This is the low poly version compared to…
Can't thought-experiment through this. Too many variables. What the pro's are saying is you got to prototype it out to find your specific case answer. What you are looking for is simplification, but looking for it in the wrong way. Simplify the problem not by designing some arbitrary guidelines, but rather by reducing the…
My first thought seeing the page was... :/ hmmm Carbonmade. I have been seeing Carbonmade more and more. And the porfolios sort of start looking like carbon copies of each other. I specifically can think of 2 other 3d artists who have the exact same theme as yours. I don't know the limitations of carbonmade... but, I would…
Everyone visiting your portfolio and site isn't going to get a disclaimer "I'm just a young hobbyist, don't take the current quality of my work seriously because I can do better." Even still, thats a pretty lame disclaimer to have to say anywhere - especially if you're serious about making sweet art. it doesnt matter what…
Hey dude, you've got some great point, im taking a note of things to change for the next revision of my showreel! Funnily enough ive managed to get the apartment building down to 12k previously, and I cant for the life of me think why I didn't use this one instead of the 30k version, however I will make sure that in the…