Pissed? Anyway, you are right, 16F and 32F does work, so thanks for pointing that out. The problem with tiling when using volume textures or flipbooks is this: https://shaderbits.com/blog/tiling-within-subuv-or-volume-textures Basically bilinear interpolation breaks the x y tiling because the neightbour slices around a…
From the concept I get the idea that the 'lid' opens differently, once the turret has reached it's peak the disc splits and moves along the slides staying flat until it gets to the end; once at the end of the sliders the disc halves can tilt.
Here is what most folks are saying about your forearm issues. Now if you look at the two bones that make up the forearm, the radius and ulna, they work in a very specific manner. When you hold your wrist palm up, the bones lay side by side. However, when you twist your wrist, the ends of the bones that connect to your…
When rendering in a real-time renderer, only the nearest side of the glass will be rendered. And if you want to render the same single-sided glass in a non-realtime pathtracer, they will by default render both sides of every single-sided mesh anyway. The one thing you lose with single-sided glass in a pathtracer is if you…
Hello there, the title says it all. I've tried this with 3pointshader and it works but in unity it doesn't. if I have a cube with 6 polygons, and bake normal map of a cube with rounded edges on it (even with separate smoothing groups and seperate uv islands) I still can't get looks of a rounded edge cube in unity. is it…
Im seeing a lot of mistakes in the model itself, and also lots of problems with the subdivision. Im not sure how accurate you intended the model to be, so ill just assume not very, and focus on the sub-D issues. The first thing that hits my eye is the pinching on the grip (behind the mag release) and at the back of the…
I downloaded a free model of some hair, to see if I can get the gist of how to make it myself, but when I opened up the model, theres practically billions of double faces, or overlapping normals (whatever the term is). How would I go about deleting those faces in a way that wouldn't take around 24 years? I have a plugin or…
That's some really good stuff awesome animation and entertaining nice work =) Crits: (I haven't read the other crits so sorry if this was covered) - Not really sure what app(s) you're using or the rigs constraints? Squash Stretch ok? IK/FK blending? - The Lich King doesn't really pull back to stab, just kind of slides the…
Show some images of it without the wire. You've got some shaky unwrapping/distortion on the grip on the slide, and the loops you're using to cut in the ejection port don't need to extend across the entire slide, same with the loops used to add the curvature to the front of the slide. Same deal with the trigger. Looking at…
Hi guys! I haven't really posted much on Polycount because I've just been a student observing all the great artwork put on here and want to learn from it, but I figured it's about time that I start attempting to make cool stuff myself. I came across a really great concept artist on DeviantArt who goes by cgfelker (It's…