I just started working on this surveillance room. I'm making this level using modular pieces, thinking about extending the level past this scene. I'm not happy with the lighting at the moment, which consists of a single point light, but it'll do for now. Here's some prop work I've done so far:
I've been working on this room in the past 3 weeks and I still have a lot of things to figure out. I'm going to put it in Unreal Engine but for now all I have are these grainy renders. I'm open to suggestions and critiques.
Hi there, firstly I suck at uv'ing. especially on large buildings. I have modelled a large aeroplane hangar with interior and side rooms (all non modular). when automatic mapping the building it looks ok except for the texel density is all over the place, and some of the u.vs are on their side (which i tried remedying with…
Hey guys, I'm currently working on this Interrogation Room as a personal portfolio piece in my Post Production class. This is currently WIP, I finally got all the assets into UDK today. Any thoughts/critiques would be great.
Getting soaked is a least of their problems :P When they have moonshine, ale and wine, they are going to have other bigger problems :D And about the roof tiles, this is all I have for now (as this mini-project is basicaly finished). I debated about having straw roof or wooden roof and wooden roof was easier to make. Thanks…
Working on a throne room project inspired by both Game of Thrones and Skyrim, I want to combine some elements of both Norse and Gothic architecture. Below are some renders in engine: I would like to gather some feedback to improve this environment.
@commador I panneled the concrete so much to make it a bit more interesting. The walls in the show were so much bore. Just an attempt to liven it up. Yeah ill deff give that a go for behind the Windows cheers. If you could show me a ref image of the shaft used to drop it into the room that would be ace. I can't seem to…
I had one pulled in early spring. It had been causing a lot of pressure in my jaw and if I smiled too much for too long my head would ache badly. Wasn't too bad getting it pulled. The novocaine shot to the roof of the mouth was the worse bit. Though one of the roots made a 40 degree angle to the side about halfway up..…
psychoticprankster : Cheers! GCMP : Thanks for the idea, but I don't think theres much room for adding another sniper point up there. But It did give me the idea of having some nice big thick ropes hanging down from there! ZacD : Yep, that area in the middle spawns a UDamage. Where exactly do you expect roof cover? There…
Hi, I was wondering if you can give me some feedback, what you think of these renders I made of an old abandoned room. I wanted to make things darker to give it that mysterious feel, do you think it is too dark? What are your thoughts on it in general? Accessable here also: https://www.artstation.com/artwork/03KP24