Working on the lowpoly right now, picked up a few tricks with baking hard surface from here a few years ago. I'm slowly going through and adding divisions to parts that don't correctly bake, mainly in the testing phase at 1k until I'm happy with normal reflection. I have two different lowpoly models, the quad and the…
I think the main model for sale should be lowpoly. And it, in turn, should be with a map of normals baked from a high-poly model. I thought this was a good idea because even small details like the letters on the buttons would be baked in and it would smooth out the uneven lowpoly shading. My highpoly has bad topology, both…
Hello - no problem, always happy to help :) A few more things : - - - - - "Something else I clearly never knew up to this point is that...a model can be lowpoly like Sdiv lvl 1 and for the render only to go highpoly like Sdiv 4-5, is that right? Sorry for being so noob, but I never really needed to use this for my cubic…
Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
UPDATE~U! Checkit: might add some handles. I think the highpoly mesh for the door is pretty much done. The purple part is gonna be a window... this is gonna look sexy in UDK! I hope. EDIT: Finished door! With lowpoly- I might have to tweak the lowpoly later, to make up for all the fancy stuff the hipoly has. Lowpoly is…
Amazing stuff! @Harford: As a beginner in highpoly modelling I am having some questions: - What were the initial sides of the cylinder(if you started from that) of the muzzle? Are you going to halve that amount in your lowpoly or do you keep it? - Do you chamfer your edges in your highpoly? If so, are you going for a…
Had some time to finish the lowpoly of the mp40, using doom3's hybrid tangent normalmaps (which unfortunatly i can't seem to AA successfully atm) More shots of untextured lowpoly here - http://www.svartberg.com/wip/mp40_lp.html Shots of highpoly here - More shots of lowpoly here - http://www.svartberg.com/wip/mp40.html Oh…
The lowpoly should wrap around the highpoly as closely as possible, when you bake, the highpoly and lowpoly must share the same 3D space as I did in the video. The lowpoly will project out and grab the highpoly normal data. When you bake using XNormal you can set the Maximum Frontal Ray Distance and Maximum Rear Ray…
Yes, I tryed to change this option at creation, but it does not help. I also tryed to bake curvature map in xNormal (form hi poly to lowpoly) and have same issue with it in ddo. Then I bake curvature map in xNormal from lowpoly to same lowpoly (without hipoly mesh, also I changed algorithm from Average to Gaussian) and I…
At your normalmap it looks like you are baking from a "lowpoly" model to a lowpoly model. You need a subdivided highpoly mesh if you want more on your normalmap. It will bake just this, if there isnt anything else to bake. If your highpoly mesh have hard edges, and if its different from the lowpoly only at these areas,…