Nice! Waiting to see some textures. With all the wear and metal damage it will look quite good. As I know, artist wich works on World of Tanks making sculpts of damage and corrosion on metal, but i think substance generators will be good enough to make your work pop out. Good job:)
The broken corner seems melted rather than worn or damaged - the edges are very smooth, and there's no real indication of what caused the damage. The sharp corners at the base of each stair would tend to accumulate dirt and grime, especially adjacent to each wall. Small piles of leaves or trash could also be found there.
Causing $500million in damages to copyright holders? And they know this how? Cause some dude told them so I bet... This is what I hate about this the most. Guilty until proven innocent. These people now have to prove that they didn't cause $500million in damages, instead of the other way around.
nice, get some more tone variation in your cloth roof to denote water damage. same with wood slats. localize the texture on each board more so they stand out as individual pieces in a set. and definitely get more dirt and damage on the wheels where they get in contact with the ground.
Whats up James! Looking good so far. I might suggest a little variance in the ground texture and maybe try and make the buildings and walls look a little damaged and eroded from years of weather damage. Look forward to working with you soon. :poly004: (Matt @ Firebrand Games)
Shamans are the jack of all trades, and everyone is jealous . Personally I love my rogue. I have a main rogue and an alt, and I love dishing out the insane amounts of damage. And screw the stunlock build, it's all about straight up combat with sword/mace (higher damage on SS) .
Looking nice (seat and vehicle). only minor thing, I kinda feel like the big damage on the seat could use a bit of a sharper.defined edge. http://www.alfabb.com/bb/forums/attachments/164-168-1991-1995/159168d1259795368-recaro-seat-damage-ar-164s-recaro-leather-web-.jpg
A hole like that looks like it'd be caused by a large shell fired from a tank. If it was damage from something like a bomb it'd be bent throughout the hole plate like an inverted crater. http://images.google.com/images?hl=en&q=shell+damage&gbv=2&aq=f&oq=&aqi=
Hi guys, here is some environment art I did on Dirty bomb, a new free to play shooter from Splash Damage. There is lots more on my website :) The screenshots are from levels that I was mainly responsible for but some prop/texture work and lighting was completed by other talented artists at Splash Damage.…
Hi After exporting this mesh to *.obj, from 3ds max 2009 and importing to mudbox 2009, I have wireframe looking like this: This sculpt proof, there are tris, but invisible on wireframe. Mesh is damaging after attaching any other tris in 3ds max. This damaged wireframe sometimes incorrect react (makes some patterns) on…