CHARACTER DESIGN FINAL LOOK Final TRAD cartoon render look with hairstyle and cloths. The cloths and hairs are dynamic. The Iclone 6 cartoon shader is also wonderful . HAIRS>>> The hair mesh are created and rigged inside blender then animated with spring effect inside Iclone 6. The hair mesh is using iclone's displacement…
I think its more about women conforming to a standard of beauty which might be what leads to a lack of variation in popular media. Female clothing also tends to be more fitting and highlighting curvature, even if there isn't much curvature (like Kay Vess) so the anatomical variations if any do stand out and there is more…
Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it. You need an understanding where the folds crease and how it happens. Imagine putting in one…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I've applied the rig to the actual model, changed some anatomy and did clothes retopo. ...Now I think the arms proportions are broken :o Everything about them just looks WEIRD. Did I misplace the elbow or the wrist joint? What's going on? I can't tell anymore... If someone with a pair of fresh eyes sees it, I could really…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
I think it would be a good idea to start from sculptin the head correctly, then adding the cloth. I'd also keep the sloth at lower sub D until you have control of it.
I'm sure what gsokol meant was that Unity doesn't support animations baked on vertecies, say a cloth simulation in your case.. "vertec animation from characters", you mean skinned vertecies? well, that obviously works since the vertecies are skinned to a skeletal hierarchy which everything and it's grandmother supports.…