Hello everyone :) This is my latest finished piece, tried my best to make it as realistic as I could but would love to get feedback on what I could improve.
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hi everyone! This is my latest personal project. My main focus for this piece was to achieve a believable expression and realistic skin response, while maintaining a photographic balance between softness and contrast. Hope you enjoy it! Feedback and critique are always welcome ;) See more on…
Time for another update on this project! Been focusing more on environment materials for the ground since my last post as I want to practice a bit of designer materials. Took some time over the christmas break to make a leaf generator using splines and shape splattering. This is the progress so far, but I think it would be…
AO is a simple (not physically accurate) rendering technique that will darken any surfaces that are near to other surfaces. AO typically produces something closer to a dirt effect than a realistic lighting effect. In ray-tracing mode, global illumination is used instead - this accurately simulates how light bounces from…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…