It was suggested in another thread that custom marking menus are one of the best ways to speed up your modelling workflow just wondering if anyone has suggestions or examples of custom menus they have found useful.
In order to get hyped for Fallout 4, i created Gary the Ghoul :poly142:. Created in z brush and composited in Photoshop. I am new to 3d so any constructive feedback is welcome. Took a total of 3 hours 30 minutes.
Are there any general rules of thumb for how many UV maps an object should have, or how large the maps should be? For Instance I am in the process of creating the LP of this p90. Should the whole gun be unwrapped such that it only takes up one UV space, and thus one map? In an Eat3D DVD entitled "the fountain" the author…
silly goodness! God: Is the holding of hands a symbolic gesture for humans? Me: it could be. God: Under what circumstances? Me: that both parties will look forward to getting nookie that night. God: " Under what circumstances?" both parties will look forward to getting nookie that night ? I get it. Me: of course you do,…
As far as I can tell, China does have too many game outsource studios...especially small, new ones. I think the new ones must have a hard time finding clients. It may not have too many big, established studios, however. Big AAA projects mainly want to hire big established outsource studios, and for a while the larger…
I'm a pretty big Sonic fan and I'm just as amazed at the weird avenues parts of the fanbase move into. I would say: Mario has a pop-culture penetration of mostly his game appearances and some branded novelties (not counting the live action movie). Mostly his incarnation is exactly the same, as Nintendo has made sure that…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…