Pretty much title For professional work where you have developed / helped on a project, either with a team, or mainly created it yourself. Do you list the aim of the project and the skills you used? E.g VR project of a room to reduce anxiety. Skills: Modelled the environment, textured in substance painter, built in Unity…
Wow, I really love the sense of grandeur and scale. The light and shadow makes the vault look foreboding. The simplicity of the palette and shape design also give it a nice, formal unity.
Good idea for a thread! I don't have a solution for your specific problem unfortunately, but I've found UE4 shader setups to be pretty useful / transferable to Unity via Amplify.
Loving that parquet floor, looks like something out of Assassins Creed Unity. I'm hoping to try something like that myself in Substance Designer but still a novice with that software lol.
maya 2015 extension now also with send to unity and unreal... https://www.youtube.com/watch?v=h949lWBJQLQ#t=112 and max with openSubD... https://www.youtube.com/watch?v=1Cy3niOZ7nA
maya, photoshop, cryengien, unity? I guess something playable would be nice but I would settle for less as a start lol. Renders, playable? 360 available. pc available.
Unity Asset Store Examples: https://www.assetstore.unity3d.com/#/content/9788 https://www.assetstore.unity3d.com/#/content/9905 https://www.assetstore.unity3d.com/#/content/4590 Tons of high quality models for dirt cheap.
Hey rikrok! I'll need more specifics here. Are you applying a glass material in UE4? Is this in Unity, 3DS Max, etc. Are you using SUITE or is this a question for another tool?
Get at least a 860M or 960M, anything else isn't really with it if you are planning on using a modern game engine like UE4, Cry Engine, or Unity with the settings cranked up.