Been editing the shader a bit more. Red is what I pulled from the Meta Human shader and the rest is for me. I ripped out a bunch of stuff from the Meta Human shader that didn't seem to work and after some Googling it seems that the shader doesn't work with custom strand hair. Which makes me think that there are other…
Well no, the original bill may have had some flaws, but lets look at what they are up against in America. You need to start somewhere and anything at this point is better then nothing. For all the people who elected Obama, did you not listen to him when he said America has some tough times a head and there is going to have…
Kaskad - well, if you want to be funny, read my post again and find something that doesn´t make sense or isn´t thruth, ok? because I can imagine that similar thing you´d say in 2003 if I told you that Iraq doesn´t have WMD (if they did and they were going to use it to attack usa, why wouldn´t they use it for their…
I spent all weekend doing the retopology of the pilot. It's my first time in years (and second time overall) doing topology for a full figure. It turns out that 3ds Max does in fact have pretty good topology tools that I didn't know about - they're hidden in another part of the interface. I made a few errors during this…
Yep that's a portable forced air heater alright. Everything looks good except for the unwrap there are a lot of edges that should be straightened, specifically the long straight pieces in the upper left and the straight curved piece in the lower right. Because these aren't straight you'll get aliased lines, these will get…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
He's probably referring to the fact that Maya and 3ds Max, for instance, use completely different tangent basis' for rendering normal maps(I'm not talking about the swizzle/handness here) this means that if you bake a normal map in Maya, and try to render it in Max, you're going to get bad smoothing errors from the…
So I'm not really sure how best to write this up but i'll give it a go and if you have questions feel free to ask. If you want me to show the actual process of drawing out the sketches (splines like illustrator) then I can but i kinda skipped that stuff and went for high level processes. Firstly I started modelling a 9mm…
Right, So... your door is going to look a whole better if you just bumped out the geo, (made a low poly for it) you get betting lighting, and its not going to fall apart if you get too close to it, (I know its fan art). I use parallax occlusion mapping on everything- no you shouldn't. Just on flat tiled textures. the…