Thanks for the comments, guys 3dLee: Cheers mate. I'm planning to do some work on the vegetation soon and hedges are on the top of my list of things to do ;) yiannisk: Thanks, glad to hear you liked it I'm afraid you might have misunderstood me; I am using instanced modular pieces, hence the really big number in Instanced…
Well, you still want it to be as low poly as you can get away with. The more polies you have, obviously, the longer its going to take to render. I highly doubt you're going to see 10million poly characters in films. I think I remember reading in 3D World that the transformers models were around 800k maybe? I know their…
After some coffee, I change my mind. You should find a sugar momma that loves to cook, clean, works 80hrs a week, and is up for posing for a few hours every night. Humm scratch that last part, all the life drawing models I've ever had to draw where "interesting"...
this shit just arrived yesterday, my girlfriend ordered it for me :o 1 x WD-2500KS Western Digital Caviar Blue 250GB 16Mb Cache Hard Drive SATAII 300MB/s <8.9ms 7200rpm - OEM @ GBP 31.95 each (Ex Vat) 1 x IL-E8400 Intel Core 2 Duo E8400 2 x 3.00Ghz 6Mb Cache 1333 FSB Dual Core Processor @ GBP 119.00 each (Ex Vat) 1 x…
ok although you dont need this I will post it anyway because I prepared it anyway so: here is a code snippet that will read out your texture vertex points if you have a UVWunweap modifiert attached:obj = selection[ 1 ];if (classof (modPanel.getCurrentObject()) == Unwrap_UVW) then ( local uv = selection[1].modifiers[…
[ QUOTE ] Odium and Professor420 until either of you have a game your getting paid to work on your not qualified to go for the throat like that ,also it does not bode well to insult fellow game artists. [/ QUOTE ] Interesting opinion. We have an entire thread currently going on that basically is bashing how crappy a game…
Nah, can't post it - it's some super hi-res photos taken by a frickin' 39 Megapixel camera by my workplace. Basically they grabbed a few local amphibians and reptiles and a couple stuffed ones, then held them and did their best to get the best photos they could. While they had a good light setup to use, they were dealing…
Danr the reason I usually paint my panels where they go like in the current uv setup so I can easily make an LOD out of it. I can easily take out the panel I modeled to make the LOD of the box and reuse the texture. Recently I have been modeling tanks that are around 2000 polys and have been making LODs for them that make…
Something like Rome: Total War, aesir? That game pushes a lot of boundaries as it is. To get 'massive' amounts of troops on screen though, they'll probably all have to be sprites. I can get 7-8000 troops on screen in Rome, before it starts chugging really nasty.