I quite like the medieval feel to your throne room, and like how well you stuck to your initial plans. The textures work very well, however possibly more attention could have been payed to the wood texture to make an even better finishing effect. Overall, you have obviously thought out your throne room well and have…
Apple seem like a good investment... or at least they would've been a year ago. May 2010 - £250 May 2011 - £350 I think you have to buy multiple shares though right? I know little about it but it seems to make any kind of decent return, you need a lot of money to invest initially and are either prepared to wait a long time…
Its a really cool idea you got there. I tried your demo for a few minutes and see some definite potential, though the mouse movement was pretty jittery. If i could critique one thing about the kickstarter video it would be that it initially looked like a simple arena shooter. If more emphasis was put on the content…
Looks like a solid start. I think the head is slightly too big at the moment and is throwing the rest of the body off. She would look more lady like if she had wider hips as well as I initially thought she was a dude until I looked closer at the chest, a lot of that is down to the lack of hair though haha I look forward to…
Another trick that he doesn't mention in that image is you can actually just add cuts after you lay out your initial UVs on the object to accentuate some details. If you notice on the sides of the wall piece, the bricks are modeled out a little bit. Save details like that for the very last step so you don't have to UV…
Hmm I initially had an issue with something similar back when I first started using modo, if I remember correctly I think I hit a hotkey and turned on something. Could be tied to the action center, make sure nothing is checked inside it. If it is click it again to disable it. And if that doesnt make it behave normally,…
Ok guys, a lot of time has passed after the initial post, and I produced some new things. I still want to be a character artist (both in 2D/3D) and I like to ask your opinion about the current state of my portfolio. What do you think? What is good? What is bad? What do you miss? Please help me to improve.…
ive got it saved. im gonna share them with everyone i know. :P FridockShir: initial impression was nice but yeah im definitely seeing some things not true to the actual gun, the most obvious being the front of the receiver/handguard. in double checking that statement i found a super high res reference.…
Yeah most of the time those micro-details won't come up in your normal map at all because the resolution isn't high enough (or the texture compression kills it if it's real production work). Working with tiling detail normal maps (and diffuse as well) for each material types and skin really makes the characters pop a lot…
I'll take a guess and say that direct window capturing would need the image processing to happen twice -- once to create the window and encode the images to be captured as video, then again to move that into the engine where the engine would have to encode the video capture for display. This method skips the initial…