Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
you can detect angles in shader in your engine to select for edges. Its probably possible to multiply a noise on top of that to break it up and look more natural. Not sure what rendering engine you are using, but for most of the big game engines you can find tutorials which will show you have to do basic edge/slope…
[ QUOTE ] I don't think diddly squat will happen unless/until America implements some serious election reforms. As it is now, the country is pretty much owned by big business, and stuff like this happens as a result. We desperately need to limit the overwhelming influence of money on campaigns, and open up the political…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
An update to this: Thank you so much for all your responses. After countless trials and errors, these are the export settings that work for me. I'm exporting an Editable Poly as .fbx 2020 with these settings, and it never triangulates now. If I change the FBX version, it sometimes works and sometimes doesn't. If I change…
Make sure that you're exporting all of the objects in the scene, including the skeleton. If only exporting selected objects the rig may not be included, which could cause the animation data to not import as expected.
Hello, after watching the recent challenges with great interest, I've decided to participate this time. I've selected the hard surface environment as my challenge and plan to render the scene in Unity with baked lighting. Firstly, I attempted to determine the correct dimensions and perspective using the software F-spy and…