Wooo sketchbook. Adding some finished shots of my last UDK scene then an image of my current adventures in cryengine. SciFi hallway in UDK: WIP Thread And now for my Cryengine adventures: Nothing much yet. Working on making some tiling textures for the different shanty huts.
I don't usually post but I just wanted to say you should at least tell us your inspiration on what you're making...It would be nice at least. http://pixelquarry.deviantart.com/art/SciFi-Snubnose-Revolver-Shot4-269168460 Other than that good work on the model and bake.
I think you have some good ideas but you need to pick a consistent style. The references are modern architecture, new american, rococo, scifi and then your actual scene is a different style once again. At least try to limit yourself to 2 styles and apply them consistently.
She's a master of pointing out the obvious, 'hey all these girls are ditzy and dumb' ya you're watching a romantic comedy. It's like me going 'hey why are all these games filled with space marines with guns?', well your playing a scifi fps, wtf do you think it will be.
Created a few new blockout pieces to see if it has potential, still not sure but im just gonna keep truckinnnnn. I really wanna start a new scifi scene completely reliant on costum normals and deferred decals but I should really finish this one first. The struggles :'(
how about a vehicle of some sort. cars, boats, whatever. power tools tend to have some pretty obscure shapes and can be really fun to model. and of course theres always a ton of things within the realm of scifi to tackle. various props, helmets, architectural structures etc.
Maybe this is just me, but i feel like the fingerprints feel a little bit too big, no? again maybe just me, other than that looks really cool, something we'd see on a 60's scifi film, which is what i think you were aiming for.
There are some great CSGO skins out there like the Hyper-Beast, I find them the most aesthetically pleasing because of the way the intricate custom paint job informs and exaggerates the silhouette of the weaponry. 70's/80's scifi is a great theme for a weapon skin and my first response was to dig into the cult movies and…
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
Tried making an nyc styled foodcart with some retro scifi elements, for some inspiration crt wise ive been rewatching maniac & wanted to add some of the simple icon look to the crt screens! https://www.artstation.com/artwork/B1nYk9