Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
Maulor: That's a good point. One thing to note is none of the image(at least I think none of them) that are piled up like that are going to be done that way when i update the content. The first 2 images are how Iwant to do it. So I will try and sort that as best i can. I hope to be able to just get one image a page instead…
This was one problem that I struggled with for over two weeks. Then I found out how to communicate between blueprints and things went smoothly again. The model I'm using is already built the way it is easily usable by myself and others at the office. We are testing a few things out with the engine to see if we can use it…
So I recently downloaded an early Alpha version of TF2 that came with some models such as "Alien Commando" and "Human Commando". I want to use them in TF2 (using the Equipment Manager plugin for Sourcemod, on my TF2 server), but there's just one problem. They use the old Valve bones, and not the current TF2 bones. So I was…
Hello, I was wondering if there was an easy way to rename a bunch of bones, I know you can do it for left and right but I want to change a specific name. For example: If all the bones have the name john in them like leg.john.L I want to change all the Johns to Sams. Is this possible? I want to reuse the rig on a large…
[ QUOTE ] I'd love to see some 2d come back as well.. another 2d Megaman or Guilty Gear or Sonic or Castlevania.. in HD! on console.. now that would rule. [/ QUOTE ] http://www.xbox.com/en-CA/Games/s/sonicxboxlivearcade/default.htm http://www.xbox.com/en-ca/games/c/castlevaniasotnxboxlivearcade/ That kind of thing? Not…
Some more updates on the spider lady! This week, I finished the human part's retopo. They were done in topogun: For the spider part I used zremesher for everything but the legs (Big and small) and horns, which were done on topogun as well. I did a little polypainting to get a possible direction for the texturing Very…
i figured it out =) the A_rigs thigh bones parent was the pelvis bone, while for some reason the B_rigs thigh bones parent was the lower spine bone. this made the thigh bones move up to the lower spine past the pelvic bone when ut's animations where aplied. So after figuring out how to change parent child relations in Max…
I've been working on the next completely from-scratch asset for this project, an abandoned Ukrainian military barracks inspired by (but not chained to) these reference images: http://s209.photobucket.com/albums/bb134/EvilViking13/Leadwerks/The%20Zone/WIPs/05/ref/?albumview=slideshow There will be an A and B version of the…