VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Hey I'm pretty new to marmoset and I have a few noob questions. Recently I wanted to set up one of my assets to then export it as a .mview file. There are three things that troubled me, maybe you can help me with that: * is it possible to generate screen space reflections? I have the asset positioned on a metallic ground…
Level details: Character details: Preview realtime: [ame] https://www.youtube.com/watch?v=-0lE8J3asTc[/ame] Environment details: Who we are: TENDO Games is a indie team currently developing the video game, Them & Us. We are a team of young people passionate by video games and by art. Each team member we work with is…
Hey guys! In anticipation of the new Iron Fist series on Netflix I decided to do a sculpt of the lead actor Finn Jones as Iron Fist. Still a really early work in progress but thought I'd share where it's at so far. The pose at the bottom is what I'm aiming for the final project to be. The body is still very early on at the…
It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Is there any setting that can be changed within maya so that imported objects either through the copy/paste or import dialog are brought in without automatically being put in a group and having the "pasted" prefix added on? it's not a major inconvenience but it's rather annoying to have things nicely named and cleanly set…
This is embarrassing, but here goes. Last year very cringe-worthy. Took me many hours just to get to that point. Last month, about an hours worth of zbrush. last week playing with photosourced texture projection and polypaint.
oh skin morphs? There is a paste mirror function inside of "Copy paste" it works pretty much like the skin modifier mirror function. I think you'll need to add the new bones first to the list and possibly make a morph for the paste mirror to work. I don't know what you mean by Lattice information? FFD modifiers? As far as…
Hello everyone!! I have been recomended to this forum by Josh_Singh and her is my first Thread. Im currently only a noob, a cg student trying to get into this fantastic world. I have finished a Master in Madrid last April and now im working in some proyects for my first DemoReel and in an Animation short with a couple of…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…