Hello there, been using Substance Designer for a while now at work. Started to do more stuff at home as well lately. Thought I'd show some of it from time to time. So here is a leaf generator I just "finished" Will continue working on it at some point but I think it can do enough for now. Those are some I quickly made with…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
First of, thank you Dabou for the words and the feedback on the shoes, I tried following what you said and it is indeed feeling better. Sorry for taking too long to reply, I went on a vacation trip for a week. The work on the dwarf continues, actually the highpoly is on a stage that I call pretty much done, I don't wanna…
I continued to experiment with the model and I managed to solve the issue by adding more polygons - so I added more edges around the issue areas. I thought that it was not a good practice, since you increase the number of polygons, but at least it helped with the low poly model's shading. What do you mean by "custom…
@throttlekitty Thank you for all the advice, it has been quite eye opening. I will continue to develop my work and explore these options and then once I have something of substance to share I would like to message you for further advice/suggestions/corrections. I'm at the point where I'm conceptualizing all the future…
I think the problem of the games industry is that it grew very fast. Perhaps too fast. It's on the level of the film industry is terms of scope and budgets but It didn't get to mature in that time. It is still continuing to grow very fast and we are spearheading most of business and development innovations while other…
You have definitely improved from your first posts from what I can see. However I think you are currently spreading your learning too thin. It is great to want to learn a bunch of things at once, but I find the best method is to study something until you grasp the very core concepts of it before moving on. So I think you…
Could it be that you have hard edges without splitting the uv map? By continuous single uv island and the many smoothing groups on the Lp it looks like it. You should split the uv map everytime you split smoothing groups, i.e. you have a hard edge. (The opposite isn't true). So for this case I'd say split the uv map at…
So I have re-done the sculpt, really taking a step back and just slowly working this time I used the crumple brush with zbrush to aquire this effect that I like for the base (Carved Wood, that has been damaged) From here will continue to add more detail just adding layers until the desired effect is attained I also have a…
Hey YakZSmelk, I havent dropped the tire I continued with it for some time trying to round out those corners mentioned (with little success) and adding more surface detail to the wheel. The wheel was a Zbrush project that I started for practice and will be continuing with, I have just also started a small building piece…