Hello there, been using Substance Designer for a while now at work. Started to do more stuff at home as well lately. Thought I'd show some of it from time to time. So here is a leaf generator I just "finished"
Will continue working on it at some point but I think it can do enough for now. Those are some I quickly made with it. I think I should be able to create more variations with it if I use some more sliders here and there.
Was definitely a nice challenge and already have some stuff on my list I could improve when I continue to work on it.
Another one. Some ground tiles based on some you often have at intersections or train station in Berlin (at least from what I know)
All procedural of course.
Here is another one I did. Might polish it a bit further at some point. Mostly tried out some of my generators.
Just noticed I did not take a screen of the graphs... ah too late for me now z.z
Another substance. I did this one mainly to try out animating a substance and using vector warp (distorting the water around the rocks etc.)
Quality of some parts could be better (the soil,grass on the sides and foam) but like I said... was mainly to use functions to animate.
I couldn't figure out how to embed a video but here is the link:
Hope this explains it. Can't remember why I did the one directional blur for the front part but whatever. I was thinking about adding some scattered tobacco as well as length variation of the cigarettes and make them look a bit more dirtier but I'm currently busy with other stuff.
Another one. Some ground tiles based on some you often have at intersections or train station in Berlin (at least from what I know)
All procedural of course.
Hey! Your work is amazing! Substance is a very powerful tool for creative minds! Unfortunately, it also lacks a good node-by-node explanation and examples. On that topic, would you considering sharing that rocky ground and the stream substance files so others (like me hehe) can study?
Keep up the good work! And if may I ask, what do you use SBS for at work?
Thanks guys
A new substance. This time something more simple, a single surface basically. Wanted to try to create a tree bark texture. I think I will do some other tree barks at some point. Still have a couple of pictures on my phone for that topic.
The scale weren't that difficult actually. That was the reason why I wanted to try to make some bark texture to see how I could make those. There is some other blending etc. here and there but this is where most of the shapes came from.
Replies
All procedural of course.
Here is another one I did. Might polish it a bit further at some point. Mostly tried out some of my generators.
Just noticed I did not take a screen of the graphs... ah too late for me now z.z
love the tiles and the ground
Another substance. I did this one mainly to try out animating a substance and using vector warp (distorting the water around the rocks etc.)
Quality of some parts could be better (the soil,grass on the sides and foam) but like I said... was mainly to use functions to animate.
I couldn't figure out how to embed a video but here is the link:
https://youtu.be/anyk9n8eZPU
Can we get a closer look at the cigarettes part of the graph? :]
OMG, how did you do the cigarretes?
the picture above is a zoomed in screen from that part with some explanations
Keep up the good work! And if may I ask, what do you use SBS for at work?
A new substance. This time something more simple, a single surface basically. Wanted to try to create a tree bark texture. I think I will do some other tree barks at some point. Still have a couple of pictures on my phone for that topic.
@Rogelio I feel honored that you like it
The scale weren't that difficult actually. That was the reason why I wanted to try to make some bark texture to see how I could make those. There is some other blending etc. here and there but this is where most of the shapes came from.
[IMG][/img]