i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
Next time around you can adjust the depth and offset in the collision properties, specifically for that collision piece, not the cloth. You might have been adjusting just the cloth? Which will stay on if you set a piece of cloth to a collision object then set it back to cloth. With it set back to cloth the properties are…
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
Hello everyone, I am wondering what is the best workflow for character modeling using Marvelous Designer with ZBrush and Maya ? There are many sub-questions I have related to this question : * For the final character model, should I use thin or thick clothes ? * When do I apply thickness ? Marvelous Designer gives you to…
I know a few people who've gone as far as buying extensive amounts of reference material, including patternmaking books and pieces of clothing that they could split apart at the seams to take measurements, but I found that to be pretty unnecessary. The internet has a wealth of free information on what common clothing…
Nice video,learnt something there. Okay,thought through this carefully.Maybe what I should be doing is what I can do with an app rather than which app can help me achieve this easier.But easier means faster and less stressful. I would say I blame Autodesk for all these crap.They are fond of creating apps with a good…
Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
Market Stalls Recently created some market stalls for Three Winds Games medieval strategy game. For the wooden frame I sourced a CCO wood texture which I tweaked in PS before creating Roughness, AO and Normals from it in B2M. The carts seen in the seen also use the same wood material. For the stall cloth I first simulated…
Looking great Chris :) thought I would annoy you with some cloth stuff hehe Basically I think its a bit too busy and looks like you have jumped up subdivisions possibly a tad too quickly. Ive attached a paintover of a few things I like to do that may help you and an explaination below, take with a pinch of salt though :)…