hello I am making a character for animation and have made his head in one scene file. I have heard that you should really be referencing things for animation projects so that I can edit the character in his own scene and have his references update in all the animation scenes he is used in. I was wondering if there is any…
3dmotive.com continues to pump out the goods Tyler Wanlass (you know him as gamedev around these parts) let us know that 3dmotive.com released the first in a series of UDK material videos by Ryan James Smith. So its time to fire up UDK, PhotoShop and bunker down for a few hours while you drink from the fountain of…
Hello, I am available for part-time work. Looking for a remote freelance. I am proficient with 3ds Max, Maya Zbrush, and Gaming pipeline and have a wide range of experience including Level-Art creation for a couple of games. I am also interested in character sculpting which I had been doing for the past few months. Below…
The reference is from [ame=" https://www.youtube.com/watch?v=zK2zui55hSc"]Bing Crosby's "Pennies from Heaven"[/ame] When working high to low, you don't need to do any unwrapping except for your low poly once you have finished it. You don't need UVs for the High Poly, only the Low. And you must be sure that all parts of…
thanks guys! ruz: i tried getting equal pixel density all across because at this low resolution it is really noticable if some parts have more pixels than the others. unwrapping was a bit of a problem because i had two giant chunks (leg and torso+arm) and then some very small parts and some parts that actually don't need…
Modeled in Plasticity | UVs in Maya | Textured in Substance 3D Painter | Rendered in Marmoset Toolbag — This piece is part of my ongoing hard-surface studies and a component of a larger character art project currently in development. — High Definition images: https://www.artstation.com/artwork/V2OddP…
I see your point and you're definitely right, I just felt like each of those projects I deleted were staring at me saying 'why dya give up, pussy?' and reminded me of how much I sucked on them. Arrrgh, part of me wants to be like 'man up, get down to it' but there's also a big part of me not wanting to.
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
HEY GUYS. I wanna do another talky video once i finish upgrading my computer tonight. Any particular part of my workflow that you wanna hear me babble about? Anything? Apart from when i do and do not wear pants...?
3D fanart character timelapse. Original concept design by Oussama Agazzoum. Here the link to the original concept: https://www.artstation.com/artwork/0OQoe Software used: Modeling: Blender and Zbrush Texturing: (still thinking if using Substance Painter or 3D-Coat). I'm planning to re work the feets so I can add proper…