Software used: Modeling: Blender and Zbrush Texturing: (still thinking if using Substance Painter or 3D-Coat).
I'm planning to re work the feets so I can add proper topology of the toes. The hands where done a lot before the creation of this fanart, still, I think I have the timelapse process recorded so I can post it too.
I will keep posting updates from time to time.
Next thing to do, sculpt the hair and do some topology cleanup before getting into the low poly game ready version.
======= Here the base mesh I created before sculpting the body. In this videos you will find both female and male base meshes using references from pinterest. (Master of Anatomy book)
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