Hi all, I'm trying to use the Drop and Align tool but am unable to because the action centres of the items i am dragging are very off the centre of the item. I have tried setting the action centre to all the options (none, automatic etc.) but all (except origin) result in the same action centre, far from the centre of the…
Hey all. I have some images to show of the project im working on since quite some time now. Its Witcher fan art, specifically Skelige islands. Still early WIP but its enough to show to people :D Aim here is to achieve very high quality visuals and trying not to kill engine completly :D UE5 is brialiant for that, a lot of…
Wanted to have a small break from my current Roman environment project so i decided to make some fan art of a game really dear to me. That Game being Dawn of War serious pre 2 and 3. Always have viewed the Space Marine power generators as some what iconic when i played, so i wanted to try making a remastered version while…
Hy there! I just regeistered on polycount and want to post the stuff i have done so far and which im working on to see what you guys think about it. Its not very good but the reason why i came here is to learn how to do it better :poly124: (also i need to learn how to texture...) I posted this thread before but it didnt…
Inspired by my interest in the Maschinen Krieger universe, I give you Fat M.ak 2.0. The first in a line of plus sized mechanical workers. One Sheets Cool hoist I found online - I recreated it for the shot. Thanks for looking! Daf dreamscraps.com artstation.com/Daf57
Hi guys, I've just finished my personal project - its some fan art of Youmu Konpaku from Touhou Project. Please have a look on Artstation. Any crit you can offer is most welcome! https://www.artstation.com/artwork/lVR0bY
The near and far clip plane reset to 0 and 10 no matter what I set in my preferences. So each time I start a new scene I end up having to fix each camera's values. This seems to be a common maya bug that most people just work around. I'd like to figure it out tho. Has anyone had this before? What is the solution?
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Hey guys, long time lurker first-time poster! I created this fan art piece of a helmet from the game Assassins Creed Odyssey. Rendered in Marmoset toolbag. Thanks for checking it out, Breakdown on my Artstation: https://www.artstation.com/artwork/Pmw28L Critiques welcome!