I've been beating my head against this for a few days, and I've been having trouble finding help on it. Hopefully one of you knows what's up. I'm trying to rig a Walschaerts valve gear, which looks like this: I've got a lot of it working, but I can't figure out how to get the combination lever (the mostly vertical bar…
I will keep it self-contained in my thread here. I wanted to get back into the trenches of CG forums and get input, but forums have gone the way of the DoDo Bird, sorry to have intruded, just wanted your valuable input and perspective. Enjoy the rest of your weekend.
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Hey Guys, Quick question. I have a rig I need to sort out for a friend in Maya. It needs an FK system put into play so he can bake out for Unity. So as a quick fix I have duplicated the joints, put them in there own group and I am now looking to constrain the "bake out" skeleton to the rig... However all the joints are the…
I did a little research. You can add an action constraint to specific bones in Blender. You have to go into Pose mode, select the bone you want to affect the action in question, and then create the action constraint in the object panel. I know that relative vertex animations can be stored as actions, so you just have to…
Thanks for the help man, I already tried that and didn't help, what I found so far is this: I have to manually reset to zero all values in all the joints and locators and goal and up vector........and the error become minimal when I apply the up vector but still does weird things. NOW the thing I recently found is that my…
I built a tool/rig for creating boom style camera moves in Maya. This can be used directly in maya, or baked out for use in an engine (I initially made this because the camera controls in UDK were very lacking). The idea is to constrain the camera movement, because often you see cameras and camera moves in 3d/games that…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
another way to do it is to make your ribbon. make a bone/joint for each edge in the strip, and create a dummy/locator for each bone/joint and constrain the joints to the dummys/locators. constrain the root joint to the sword or whatever the trail is anchored to. Then set an expression for each locator/dummy to have its…
If interested Please email me @ Jnascone@crypticstudios.com Senior Character Artist Cryptic Studios is looking for a talented Senior Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget…