does your computer meet the minimum system requirements? [ QUOTE ] * 3-D Hardware Accelerator with full OpenGL® support * Pentium® 233 Mhz MMX®processor with 8 MB Video Card Or Pentium II 266 Mhz processor with 4 MB Video Card Or AMD® 350 Mhz K6®-2 processor with 4 MB Video Card * 64 MB RAM * A 100% Windows® 95/98/NT 4.0…
The wood looks to clean and perfect. But I guess that is unavoidable with a repeating texture. But hey it works, I like the feeling your scene is giving off that rustic outdoors look. Here are a few suggestion take or leave them. Add something inside the shack. Like texture in a one of those river fishing pants that…
Nice...but could be Nicer. When we get bounded by a fixed theme like it is in your work automatically You get límits. Don't try to leave a work like a masterpiece, leave the third party to do the rest. So it's a matter of an interpretion leading to actually a masterpiece. Just a wall can tell us a hugue history. Imagen a…
Hi, My budget was supposed to be 700 but just adding a decent GPU at 1050ti it is already 100$ above. Would "Toolbag, substance painter, UE4 and designer are very GPU intensive" be able to run properly on a 1050 ti? Like when trying to see how a model looks in different lighting in realtime in Marmoset and MARI/ For the…
The first round of rough profiling to see how my content will work at scale. About 3 cars worth of parts (~300 pieces) all as pickups with physics. I also duplicated textures and materials. Render target is 100% but I am running MSAA. GPU usage peaked at 46% on my 1070 and core 1 of my cpu peaked at 52% and my video memory…
Sayanora, did you set the base material to be 100% Self Illumination? Also you might need to bump the "luminance Scale" up to 1000. Also make sure reset the radiosity processing parameters and run it again. Also make sure the "Global Subdivisions Setting" is set to "enabled". Since Radiosity works better with dense meshes…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…