Be careful some of that software could be OEM and shipped with hardware. I am still on 2009 because the cost of upgrading is so damn much. Look for bundled software, find ways to get a cheaper upgrade. Watch for deals for competitive upgrades. A few years back Alias did the mail in your other software lic to get a discount…
Sure. Edit: The tool seems to remesh fine on my Surface while properly preserving the polygroups, so the problem doesn't seem to be in the model. My only guess at this point in time is that you might have Tool:Export: Grp turned off (I think zbrush does some exporting when it goes through the process, unless that was just…
You could make new player models for Darkplaces Quake. I've been working on stuff for a friend's mod, but haven't done any player models yet. It's a feature-filled co-op mod that uses custom Quake2 player models at the moment. I did get a monster in, animated and working fine, using the custom IQM (Inter-Quake Model)…
you are welcome! i am glad it is helpful. regarding zbrush or maya workflow, it doesnt really matter as long as you get clean result. you have too few edges in places where they are needed and too much in some places where not needed. my example mesh should give you a good idea on improving that. for rendering in zbrush it…
This tutorial is good, a nice quick and easy way to produce some good looking results. The follow up tutorials also help with optimizing the models for use in games if you need a lower poly version. http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html I literally just made some rocks for an…
Gmax? Gmax is so out of date that it hurts. Do you want him to learn Edit Mesh? That's pretty far from "industry standard". Never mind that you can't get data out of it in any reasonable way, you have to export into Quake 3 and import with something else. I don't see what's easier about Silo but I've only used the trial…
Unfortunately the Smooth Mesh Preview feature is not renderable, so it's useless if you want to do any AO baking - it ends up baking with the cage mesh rather than the subdivided one. It only shows the subdivided preview in the viewport, and will not render/export it at all. At work I wrote a script which would convert any…
I have a 3D model of a product that my client wants to show in an interactive webpage and am wondering what Game Engine would be the best way to go? I need to embed this model on a website with a UI menu/buttons to switch between different configurations of the product. An orbital camera to look around and zoom in/out as…
Hey guys, I'm a Maya user and recently I've started using 3DS Max, so when I found out about smoothing groups I was okay, because in my head all that it was doing was adding hard edges between each smoothing group and soft edges on the same smoothing group. My surprise was when I tried to export a model to Maya, the…
Hi guys, I am trying to fake some volumetric lighting using cylinders coming from the windows and I am running into big issues with the alpha channel. In photoshop the alpha channel looks like this: Whereas in unity it looks like this: I have saved the alpha out as an individual png and used it in maya and it works…