I'm not sure where I initially heard it from. It's an easy way to get soft edges akin to those gotten with normal maps by adding geometry close to where you want your smooth bevel and making the new 2 faces be part of it's own smoothing group (3dsmax)/ setting the edge's line to smooth edges (maya). That way it's easy to…
Have you a standard material applied? You said you were doing a clay render bake, are you baking this to a texture? Or is the shot you posted just a render? I would check the vertex normals. Throw on a Edit Normals modifier, change the length so that you can see the normal line to each vert (sometimes they are very long…
That's big jump. - Arnold Renderer - BiFrost Liquid - Spline Tools - VIewport is a lot faster. I mean really a lot http://cganimator.com/3ds-max-2017-fastest-3ds-max-ever/ - Sub-Object manipulation i a lot faster. - UV Editor is faster. New Packing, New Peeling - TrackView speed up. New keytools and features - MCG has many…
Early on, it was about the limited choice of free software (being cool in the industry owning/ or napstering 3dsmax/maya weren't viable options on just ambitions for hobbyist game addons). I was bashing cylinders in Milkshape/Breeze together until something of substance arrived for free in which I started doing things by…
Wow, tell your girlfriend a big thanks, Bardler. That was a lot of helpful points!! I did my best to address all these points and improve upon them. The only thing I couldn't fix was the part where the rig looks broken--there's a weird problem I've found with the 3DSmax biped where once you rotate the main biped piece, the…
Oh man, some sweeet modelling over here. Can't wait to see it textured. It looks to me that your working in 3DSMax. Well, it applies to Maya as well, but when I`m modeling the HP stuff, I always keep my modifier stack intact/I don't delete the history so I can go back easily and remove the HP details to get my low poly. If…
If you haven't stumbled across these yet they might be helpful, I forget where I found them but I managed to bookmark them at some point, probably just googling around. http://stephenjameson.com/tutorials/tiling-rock-tutorial/ http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724297275475186…
I assume you're using Maya since you're saying curves instead of splines? But just in case, I'll answer for both... For Maya: This plug-in is great http://www.polycount.com/2014/02/26/geo-maya-hair-2/ You don't generate cards from hair, but hair from cards. You can then unwrap and bake the hair down to the cards, if you…
Those models are by this person https://www.artstation.com/artwork/kit-bash They look to me like subdivision surface models. We have a lot of good resources for learning subd techniques on our wiki. http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling Some people prefer using Zbrush only to create hard surface…
Hey Neevah,let me re-evaluate everything. I have tried this on xp 64 bit, with max 2009 64bit and cinema 4d 11 with bodypaint the new plugin is not compatible with bodypaint 3.1.the exisiting plugin which comes with 3.1 doesnt work in max 2009 64bit. The plugin you get from their site, if you are using 32 bit max then use…