Yeah, the WTF engine is what I'm using now. The problem is that there's no way to control what parts of the template are used outside of what's written in the function. I've just basically dumped a bunch of extra words into the template they already have and the results don't always give you what you want. So the above…
i find it is kinda dropping off a bit due to a few factors but what is dropping off is being gained in indie games, with a exception being valve games. most new games like cod or bfbc don't allow modding or make it a bitch to due, but on the other hand there is valve who has made a business of hiring on mod teams, examples…
A lot of it depends on what gametype you're building for. If you're building for UT4 then I would recommend opening one of the retail maps and having a look around. You can use MMB drag in the ortho viewports to measure distance. Some of the views can be really crowded so you can select the two (or more) items you want to…
Alright it looked like the mental ray was a lot of the problem. I took that off and tweaked some other settings and it got rid of all the weird black shit. This is the result in UDK Also note that this item is going to be relatively small. About the size of a fist. Now I circled the seams in black and some fuzzy lines as…
@Justin - I have a studio license at work. I think I was the first one as Warren and Jordan were both using personal licenses. @Warren - Re:Smoothing - Have you used the Vertex Normal Kit? He updated it now and it's extremely fast and the easiest smoothing tool I've used in any modeling app. Only thing I need is better FBX…
Do you even use the outliner? - Yes, all the time. Describe for me what you think the outliner was design to do - Exactly what it looks to do. Provide a list of everything in the scene so you can quickly select it. What is it's greatest strength? - Just being there. What is it's greatest weakness? - Needs more filters.…
Some additional sugestions from my side (I'm refering to the desk-scene): You shouldn't throw all your work into one scene. At the moment it looks like a random composition of things you created an put it all on that desk. Take the things which relate to each other like the gun, handgrenade, Knife and get some other items…
thanks for the comments vig. I do need to get a wireframe up but won't be home til weekend. Places like the edges of the 'doorways' are already beveled, and the back corners have several bevels (I based this off a shoddy hard to see pic of some real old forks-not an exact match but I think pretty close). For this quick…
sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…
Incryption is a indie game I did a lot of artwork for. It is not yet released but I'm already allowed to share a good chunk of the many assets I was responsible for, this includes items and characters and some other weird things. Inscryption is a game that blends roguelike deckbuilding, Myst inspired escape room puzzles…