I did a tutorial for 80 level here’s the tutorial: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ here is the art station link as well: https://www.artstation.com/artwork/0X6KKE
I have had the question for a little while I'm not sure how one would go about recreating a cobweb. I have had this question for a while I wonder if anyone has any tips.
So I have been trying to figure out how to go about doing a ratchet and clank style. And I have been studying the environment screen shots and everything. So is it a painterly style but you are painting with normal maps and specular maps ? But with painterly style you do not use normal maps or specular maps, because you…
[ame] http://www.youtube.com/watch?v=vEOmzjImsVc&feature=player_embedded[/ame] Not perfect, but good enough you can just rebuild the mesh on top of it.
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…