Epic has released the March Beta for the Unreal Development Kit (UDK) today. It contains the technical updates seen in the Samaritan demo from GDC. Click on through for details on this massive UDK update. On March 9th 2010 Epic released the March beta for the Unreal Development Kit (UDK). Inside this update are all the…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
first, on the cleanup, you should do normals and geometry, not geometry alone. this will conform the normals as well. with backface culling on, you should see a notable difference. you shouldn't delete the geo... cleanup is supposed to be fixing this for you. you probably have some crazy history debacle going on. have you…
So here she is, in complete-at-least-for-class form. I didn't like her hair so I got rid of it, I figure I'm going to re-sculpt it in ZB after a night or two's breather. It's been nothing but 3 hours or less of sleep each night for the last week, and today is the last day of school EVER! So after I catch my breath, I'm…
Safari is better if you look after a simple browser! Opera is fast fast and with too many features, mail and bittorrent included ¬¬ Where is the all-in-one browser? huh? Extensions are a need, and i also want to block ads with adblock plus! fail google! I wrote my impressions about the beta in my blog, but in spanish of…
Don't be afraid to dive into your normal map and do some painting, often the bake is a starting point not the final result. =) A lot of the waves could be wiped out by dragging a vertical row of pixels, horizontally. If more of the pieces where straight, it would be pretty easy to eradicate 95% of the waviness that way. I…
People keep saying that this is all a matter of triangulation in max, i think that is a load of shit. You can have an entirely triangulated mesh in max and still get bogus errors you wouldn't get a in maya. On the other hand, you can have a mesh comprised half of 5 sided faces in maya and still get a very accurate result.…
I use C4D for about 6 years now and I love it, but it has downsides aswell C4D is standard for motion graphics and always used in conjuction with after effects, but maxon coupled with adobe and you have the deepest integretion in AE you can imagine, you literally have a lite version of C4D in it which is a big advantage.…
Its hard to argue with someone who just disregards all the information they don't want to hear. First, I acknowledged the background colors of all the software in my toolbar as they were, and I had no problem with the fact that they are all basically neutral. You though went into Maya and grabbed the darkest screen you…