to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
They took that function out of UDK months ago. Hopefully they implement a new system to go along with Landscape mode in the coming months (Hopefully June)
Thanks guys. I've got the idea. Still I have to say it's a hell of a pain. Even more so than Designer usually is . I couldn't recollect where things are just next day. And whatever I try to do in Painter the textures are always blurrier than same thing in Designer where if you code pixel processors and Fx-maps to do all…
Thank you Muzzoid! Yeah, I get it thou. I sometimes lose the motivation to continue working on a Character Project since it takes so damn long. But I really like seeing my models come to life.
Hi It is indeed true, “multi bucket render” or "Multi core rendering" will increase the speed of your render.Of course speed will come down to your settings but it will be probably faster using Mental Ray.
Thanks @Neox, @iam717 and @Bolovorix , I'm glad you liked it! =) @Bolovorix , the skin selector is a "mock up menu" to show how it could be if it was in a real game. So I've done in Adobe Flash (yes, the old Flash!) with Actionscript to code everything, and I recorded a video.
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…