I personally don't think the 2nd version changes were necessary. Going back to the first version, the main thing that I would have personally done is bring the level of rendering of the arm up to the same level of the face so it looks consistent. The proportions don't bother me since it just looks slightly stylized because…
Hi there, I put together this set containing revamped versions of old Natural Selection 2 textures I made for them, a long time has passed and (most) aren't used anymore (I've also cleared this with the them to release). I decided to have a general theme on them of whitish, blackish and yellowish mainly. There are also…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…
Brief Your community member entries: (in no particular order) * Dorado * Hang li * sketchem * sacboi * aumramaram * fabi-g * shark2003 * kanga * klaimtrev * ayakiryu * pxgeek * iam717 * masslove * M҉I҉S҉C҉ * northoftherain * renanfab Poll only allows 10, so until we get a fix you can post it publicly below if none of your…
Is there a reason the handle is so "toony" in the 3d version? I feel like everything is pretty realistic/manmade looking despite the cel shaded concept, the handle looks pretty off compared to the rest
Medusa Pro Version 1.02 Released We've just released version 1.02 of Medusa Pro which has been inspired by user comments. There are lots of extra features requested by customers, such as user defined mouse sensitivity, but the big one is an extra level of randomness for models. Each Medusa Pro model is generated randomly…
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…