Hello, I'm a beginner at 3D, and currently studying at a 3D class at college. I have a problem with the vertices: They're shaded with a color when I select it, and I don't know how to get rid of it. I don't know where to find the solution since I don't know what it is called. I apologise for asking a stupid question X)…
Not sure if I'll be able to post, I just registered to get involved in this discussion so here goes... I've put this discussion in my favourites as I keep checking back to see whats new, and I am really amazed by everyones input so far...its been very helpful to my work on my masters which I'm currently doing, and is a…
UDK is in tangent space by default. If you want normals based on the view you can do that with the vector transform node (as was done previously). If you want values in the range 0 to 1 instead of -1 to 1, add 1 divide by 2. That should give you something that looks more like the example (minus the fact that some may be…
Hi, I have some nasty shading errors on my building and have absolutely no clue why is it doing this. Can it be caused by the triangles being too thin there? (actually I have been told that I should always avoid thin triangles, but I have never seen any issues caused by them)…
Pixel art is amazing. One of the things I love a lot about pixel art is the dithering technique- that optical illusion of value made by various checkerboard patterns, sometimes using only two colors. I set out to make a dithering shader in UDK, for this 3D pixel art game I want to make- I was thinking it could help me sell…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
I assume thats an outdated workflow. We did that 10 years ago for games. But sometimes its needed. If they change shading during the gameplay. Or some objects are breakable. If you dont sure ask the Artist why its done that way on that Projects. But its still a thing if you work for cinematics. Offline rendering still…
Toggle Wireframe with F4 for 2.79 (https://blenderartists.org/t/wire-all-edges-visibility-toggle-script/687050) I am looking for a shortcut key or addon and/ script to help toggle Wireframe on shaded like the picture above but for Blender 2.8.
Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. I'm now looking for a 3d environment artist who can work at fixed rate and make realistic style not stylized. each environment has 10 sections/landscapes attached one after another. I will provide references…