I have some nasty shading errors on my building and have absolutely no clue why is it doing this. Can it be caused by the triangles being too thin there? (actually I have been told that I should always avoid thin triangles, but I have never seen any issues caused by them)
That was rather strange (or I'm an idiot). I already tried to make it planar without a selected axe, but it wasn't helping. Then made planar on the x, that was helping just as earlier. Then I redo'd it and it was still good. o.O Anyways, thanks a lot Quack.
Btw, if I'm here I ask it, what do you think about the long thin triangles? Can they do any harm?
That was rather strange (or I'm an idiot). I already tried to make it planar without a selected axe, but it wasn't helping. Then made planar on the x, that was helping just as earlier. Then I redo'd it and it was still good. o.O Anyways, thanks a lot Quack.
Btw, if I'm here I ask it, what do you think about the long thin triangles? Can they do any harm?
To be honest, long thing triangles were very bad for performance years ago. I don't know if they have the same impact now a days. A smarter person might be able to answer that.
With that said, I am assuming this is a lifesize building, so your triangles aren't very thin.
Replies
Are the polygons on the wall all planar?
Btw, if I'm here I ask it, what do you think about the long thin triangles? Can they do any harm?
https://www.dropbox.com/s/kjsp3ix43i43hvu/Screenshot%202014-05-22%2022.24.17.png
To be honest, long thing triangles were very bad for performance years ago. I don't know if they have the same impact now a days. A smarter person might be able to answer that.
With that said, I am assuming this is a lifesize building, so your triangles aren't very thin.