I've been absent on the forums for the past month making these level props for the indie studio I work for. Finished em and looking for some impressions. I used a nDo2 HEAVY workflow on these. First time using the awesome little app.
Environment and prop artist available for work. I am using a lot of programs but I am mostly proficient with Blender, Substance Painter and Unreal Engine. Here is some of my work You can see my full portfolio here: https://sakisscnd.artstation.com
Hello guys, heres me making props and trying to improove my texture work as well as my allround workflow, so id start with a steamRoller. High Poly: Low Poly with basic material definition and very little work done in the tire and some cleaning up to be done: Id keep posting more as i go, i am going for a pretty…
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Finally finished my first prop, complete with textures and everything! Hope you guys enjoy it, any criticisms will be gladly welcomed as I am trying to improve.
Like I said in the title, I'm experienced in environmental and prop work, and I'm looking to add to my resume. Send me a message if you're in need of such work!
I haven't posted anything on the site for a while (I've been lurking though) and I wanted to start up a new thread to keep myself honest. My goal for now is to create a decent prop every two weeks. Any advice is greatly appreciated. First up, we got a weapon rack. Concept (Not mine, done for the movie Beowulf)- Model-…
Hi this is my thread where i will show all of the game props i have made and will make. any C&C are welcome to improve my models. I'm not good at texturing so I probrably won't texture any of the models. sorry about huge images. 1. Metal Beam Polys:288 Tris:524
I wanted to make a modular prop and try out Marmoset toolbag for the first time. I am still in the process of finishing the diffuse texture. No spec or normal maps have been created. I also have not adjusted the lighting yet. Critiques are always welcome and appreciated.