I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
About The Game Genre: Action RPG Platform: PC / OSX Premise: Birmwood is a dark medieval RPG with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. Birmwood takes place in a fully custom fiction worked on for…
The windows are supposed to be broke or it's just the way you paint ? If they're supposed to be broke, You paint way too zoomed in too. but I think this is the most important thing; It does scream post apocalyptic . Impossible to know what cause the apocalypse. Is it zombies ? chemical, Sickness, Solar, Meteorite,…
I'm currently playing around with the Post Process Stack which was recently released by Unity: https://www.assetstore.unity3d.com/en/#!/content/83912 When I turn on Ambient Occlusion and look through the HTC Vive, it looks like the AO in each eye are "not aligned," which somewhat gives a nauseating double vision effect.…
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
The pectoralis minor under there also has an effect on how that appears. Depending on how developed it is, sometimes that will cause a bit of a different shape with how the pecs wrap around. The other posters really covered it though, and the pose is different, the shoulders are pulled back quite a bit in the ecorche ref…
Heh, dinosaurs I'm working on a model of an iguanodon just now, myself. The first thing that strikes me about this is that the whole thing looks as though it's made of a marshmallow. There's little suggestion of underlying anatomy anywhere. The proportion of the various limbs is decent in most of it, but it's lacking a…
Hello! My first post here, finally decided to get involved rather than watch from the sidelines. I have a couple of early on WIP which are probably to early on to show at the moment so I thought I'd share my first two big pieces of work I did over the summer, nothing special compared to what some of you post! Let me know…
Hey! Back with a new portfolio project, after it was recommended to me by a Lead Character Artist, and Recruiter. I've settled on this concept of mine for now: For some preliminary work I've also done a few hand studies, as they were a bit weak in my previous work. (I believe the 2d refs are from Klaus? They're not my own…
i was searching for some stuff on google today at work,, and ran across this.. my first website from sometime in the 90's its a brilliant example of an idiot making a website in the 90's http://www.afn.org/~afn55760/index1.html its mostly just me and my idiot friends and theres 3 songs on there recorded by my band using a…