Yo guys, a while ago, some other gnarly polycounters and i started up a sweet ass collaborative effort. it was on hold for quite a bit due to work commitments, but it's now back up and running. the idea behind the collaboration was to create a scene from The Silmarillion (a Tolkien book), which features an elf fighting a…
Hi everyone! Thanks for the comment Tetechan xD I made that face using by reference an elf face that I love... but I think that without the long hair it doesnt seems as an elf too xP Well here is one of the projects that I'm working lately. Its a sword based in a concept from a friend of mine. I'm sharing my free time in…
Well, if I had to guess I'd say that's the problem alright, you should always gather lots of reference. You don't have to perfectly match some particular piece of reference if you don't want to but it's nice to see what other people have done on the subject you're studying. For example, if you're doing a female elf gather…
I think if they added leveling heirlooms that allowed you to blow through zones and get to 90 in about 3 days it'd be a much better tactic (these wouldn't be usable in dungeons or pvp). You'd still have people visiting areas and giving life to them. I understand that its a chore, but I don't think skipping it with one…
I have changed my plans with this project and will not be making a skin system in UE5 as it would take too much time to both learn and make. Instead, I have decided to create a sort of "modular kit" with different variation of weapon parts. Only proper texturing and normal map skewing have to be handled before this is…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
The "problem" simply is that there is "no make it so"-button on any computer.. expect one does choose to use some AI.. trained on the data of knowledge which dozen and dozen of artists did accomplished over years.. but then finally one does not have to hire an artist do do so. Humankind evolved a lot when people started to…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…