*Solved* Turns out laptop video card drivers aren't really 100% supported. Someone on the Beyond Unreal forums directed me to www.laptopvideo2go.com for the correct driver and install files for it. I'm back in business baby! I posted this over on Beyond Unreal and I haven't really got much of an intelligent response so I…
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…
@kanga :( *sigh*as much as i would love to seem as if i did do this all in blender it wasn't. :( had to default to my main if i want to get this done on time and lately haven't had much time to touch these. so it was kind of a good call, bout 1 hour or so since the launch of this challenge. :( @sketchem thanks , yeah when…
Try the "Soften/Harden Edge Tool", which you can access from Shift + RMB marking menu when the object or edge components are selected. The default option is 30 degree threshold, which means anything over 30 degrees is made hard, and anything less is soft. I believe that default setting should give you appropriate looking…
Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…
I do. I disliked it initially but thought I'd leave it on just to see if I got used to it. It also helps a LOT if you understand how trackball works: source Of course, there are other schools of thought... :'( I use mostly default modo keyboard shortcuts (which I think are well thought out and worth adjusting to), but with…
It is one of the more substantial rumors surrounding the next XBox. Supposedly the console won't run without an official Kinect hooked up to it. From a development standpoint, this makes perfect sense. Peripheral devices always get less support. As popular as the Kinect has been, it is still severely limited by the fact…
The best results ive found to render a point light map in maya is pretty simple. Here is my method...use a default blinn, then create a single point light, place in front/above the hero, change the decay rate to quadratic, and then increase the light intensity til you have a nice gradient from the top of the hero down (at…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…