Been making more progress here and there and have gotten the helmet to what I think is a good point in terms of high-poly and since moved on to the clothes under the poncho which I'm designing mostly based on assumption from what clothes and tech I can see in the concept on top of the small bit of under-cloth seen in the…
Yeah, I worked on cloth a few times when I was sculpting miniatures and have to say that the cloth is definitely over-worked. Unless cloth is crumpled you end up with far fewer creases and curves in the cloth, you want longer, downward sloping creases that come together. Do some searches for cloth, or hanging cloth on…
so i bought this addon for Blender to retopo marvelous designer cloth. it works quite well, still a pain to go through it, but the end result is what is required, ie a clean retopo'd verision of your dense triangualted cloth mesh failry cheap for personal use anyway https://www.youtube.com/watch?v=DgX0uwVjvKs it has a few…
Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
I haven't use Maya cloth simulation since back in 2014 as a part of class and I have no experience with it in Blender nor 3Ds Max. I still think it is save to say it won't be a big addition to your toolbox if you just drop a blanket over some crates or create a tent - though I am not sure how performance heavy those things…
[FONT=arial, helvetica, sans-serif]"One very perceptive question that came in on the Morning Show was, "Why does cloth get darker when it's wet?" A wet cloth looks darker because less light is reflected from a wet cloth. Any cloth is woven from a yarn or fibre. That fibre is in turn made of smaller micro-fibres. Light…
Looking really nice. A few quick crits: -The ring right in the middle of the belly is super low poly. We use normals to give the illusion things aren't low poly, but on something like that normals won't help (unless you baked it on a flat plane using transparency), just go ahead and give it the geo it needs to have a nice…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…