Our project is to create character recognizable as ourselves for a post apocalyptic world. Anyway, it needs to be low poly and I'm having a lot of trouble getting the low poly edgeloops right. I'm still saving up for topogun so I'm using maya to do the low poly and uv. Then I'll bring it back into zbrush and project the…
Bridge will work fine for this situation. But if bridge did fail that means both edges aren't actually open edges (or they share the same vertex, which is highly unlikely with this particular model). If they aren't open edges then just select the polygons that are there and bridge the polys instead of edge.
Update2: the axis forces start on / near a destroyed bridge. they had been left in the city to defend it againt the allied approach. the spawn area is spawn camp protected. the bridge is a model that was made by warby. the area around the bridge is made of small models in a 3d skybox.
I don't know of any way to do this automatically. Workaround: make sure the start and end points of the curves match up better than in your screenshot, then use ZModeler to bridge between the segments. Just keep radial symmetry activated to bridge all holes at once (Bridge -> Two Holes target).
I found a nice way to do this, using bridge and then adding in loops using set flow. But it takes forever to a tiny piece, because bridge is a pain in the ass to work with. I ended up having to only bridge a few edges at a time, otherwise it broke everything. Eh, I guess good results take time
It might be my lack of mayan structure so if i am wrong blame me. The bridge seems like if someone was walking along that rope bridge they would be taller than half that structure and taller than the door entrances. is it me or does that proportion seem off. Bridge to Temple.
The initial bone structure, in my opnion, needs work. The brow ridge needs that down plane between the eyes. The flesh underneath the eyes is actually flatter than you are sculpting. Look at the side view of your reference. The nose bridge also looks narrow. It should have more roundness to it. I can tell by the narrow…
Hi Shade117 Pro, As Lotet mentioned it's a little easier to give constructive feedback if we know what style you're aiming for with the image. For example if you're going for a cel-shaded, Borderlands style like how you've done the eye lines then I'd consider lightening the nose bridge and lip lines a tad. Or else if…
hey ! :) we've just published a new build of the LiveLink, just open the Bridge and it should tell you that a new Bridge update is available, install that then install the new LiveLink update, bridge will make that a few clicks operations only :) Please try the new version and let me know if it works !
Thanks for the feedback guys, I tried to implement the above suggestions :) New Update: - Fixed the lighting to make the back wall darker. - Lowered florescent lights intensity. - Added large pillars . - Lowered the bridge. - Added Railings to the bridge. - Added a drainage tube along the bridge. - Extended the Control…