This is actually quite common, in Unreal, Unity, and in custom engines. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending See also the Trim Sheets section below that one.
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work
Hello , i am working on ornamental door as part of learning how to do trim sheets properly so am working by texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its…
Progress on my fortune teller machine so far (rendered in Unity) Hadn't sculpted in a while but once I got into it it's been a fun practice project! :)
Hi Pior, I tend to use perspective for nearly all my cuts so maybe thats the problem. To be fair i'd say max doesn't allow my cuts only 10% of the time (I use max 2009) and I mix it with using connect depending on the complexity so I guess I can live with that. I didn't know max had problems with scaling, is this relative…
Video to my issues is here on youtube. Hoping to resolve this so I can export the correct normal map for unity. https://www.youtube.com/watch?v=0t_2KNsJMa8&feature=youtu.be Thanks in advance!
Hi guys .. I m a newbie to this game and I wonder if I light a highrez model in "vray" is it possible to bake that lighting to my Lowrez model in order to export it to Unity ?