Tidal Blast all the softwares you listed support Python,except Unity/UE4. I would definitely recommand you to learn Python and Substance Designer to start.Just create some nice graphs in Designer and optimize your workflow by making a few Python scripts for your modeling/texturing application.
Thanks for kind words everybody. All I did was just putting together what's there. All hard works from 3dsMaxx dev. BTW, does anyone have screen space curvature DX shader code? I really want to add that to this script. But, writing DX shader is beyond me.
I think thinking that Abrams is responsible for the plot weaknesses and key scenes is a little naïve. There were likely dozens of people working on the script. Abrams had a part in it, but I don't think the plot would have been much different with another director. Disney decides where the franchise is going, not Abrams.
Forgot to mention it, I am going to move the elements myself, I doubt any script can do it and yes I need the control About the software, I work with both maya and 3ds max so I'll prolly try your Maya way, vector renderer or the Silhouette thing
Sad to see this. But there must be / is a way to counter this. As much as we complain we are doing just that. Create worldwide union and go independent. We are those who create the content from script writers to all sorts of cg artist. Imagine, if we worked as one, we could be in way better position.
I almost always use instancing before transfer attributes. The latter is bugged and sometimes you don't get any transfers despite trying all different settings. Making a chain with instanced links is easy too with a script known as Duplicate Along Curve. You can find it on Creative Crash.
I'm not quite sure what you mean by this? Maybe if you upload a sub-HD video, then it's hard to see anything. But that hasn't been a trend in a decade now. A 4K demo reel with close ups, turn arounds, breakdowns isn't going to be different from a 3D viewer outside of being scripted.
Oh, on the gif note, if you can put in custom code, try Gfycat. Converts the gifs to a much faster loading HTML5 vid, you should be able to embed it. :( No non-script options for this though. Just know that gifs are just... huge. Possibly not the best idea if you want a fast page.
yeah - the sbsar will expose any graph level input parameters in your sbs plus a couple related to output size/pixel aspect ratio. if you want to avoid needing a player/sampler/painter install you can run it through batchtools with a simple script/.bat file or if you need to work at scale it's worth looking at the…
so I'm currently working on a project for my work and I'm trying to automate my low poly process a bit more (i use the boolean workflow). one of the ways that I'm doing that is through the "turn to poly" modifier. its not the best thing out there and requires some cleanup (like most automated processes). one of the…