Quick update so you know I'm not dead! Like I said, I don't have tons of time to work on this but I am chipping away at it. I did a couple of sketches of ideas for the buildings themselves, and started blocking one out in 3D. I plan to get a lot of ivy/leaves/vegetation growing around to help cover the weird intersection…
Early morning post Mr.Pea, apologies. Yes, we basically agree. BUT of course there were environment elements and a lot more going on in the 3DS demo than the PSX one... but yeah. With lots of things getting pushed through the chipset of the 3DS during actual gameplay, we may not see visuals that are that good (for which I…
Hey beserkevalk209 I took your advice and replaced the head, I ended up with something more robotic which is what i was aiming for. Do you guys think the new head on it looks better(even though its not textured) or the origional head. Ill have the texture finished soon now. Are there any ideas you guys have about elements…
Kudos then, the volume looks very realistic. Next time work a bit more on color variation, and changing up the materials. It all has that very dry look, that comes from light bakes. Even though it was hand painted, it still comes across as if it was a barebones lightbake with some overlays. Try to get all the elements…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
Don't worry about actual "polygon limits", but don't be reckless with your geometry either. Especially because this is portfolio. If you're reasonable with it, just make your geometry have nice fidelity. If you've got sections in your model that are chunky, don't fret to add a few more sections/loops just to make them look…
Did a paint over showing the base geometry and repeating elements. I'm not sure what to make of the map on the floor though, anyone have any thoughts on how it fits into the room. Is it a projection? did someone quickly paint it? Is it part of the floor design? I haven't played the game yet(will get to it eventually!) if…
yea I had drawn the design out on a large sheet and brought it to him and then once he redrew it to be the proper size and everything he went ahead and made the water more traditional (my tattoo is the classic asian style) as well as made the lion on it standing instead of sitting, and added a few other elements to help it…
Thanks guys LotekK -- yes i'm going to be releasing the source code for this. tom.drin - The script works by having the user select their already made leaf meshes... these meshes can have an edit normals modifier on them and it will work just fine. When you bake the tree, i'm not merging any meshes at all, everything…
I've noticed I've gone rogue with sculpting on the second test, I would like to combine the general form of first test with the look of the second. About Tiling, it's normal if it's more abvious in the second style, I've done smaller tiling textures (less stones). Faster to sculpt/texture, need less texture space and so…