Heya, fellow boltgun crafter first off: nice choice of weapon. It's looking really cool, and has the right bolter-look (sturdy and stuff). I've got some remarks for you though. If you are going for low poly, you have to save up on quads wherever possible, as long as your silhouette doesn't pay for it. it could help…
Do a fast google search for 2 plugins, im guessing you are working in 3ds max or something right? First you need a viewport shader. Like http://xoliulshader.com/ or 3 point light shader. Then you need Viewport grabber ( if you are using max that is). you can download it from the same link i posted above. (scratch the…
[edit] I just try to uncheck "sRGB Color space" in normal map pannel and it' PERFECT ok thank you again for you reply @EarthQuake. But I still have the problem ! :( . I will try to explain you the most clear I can . Here you have a picture with the wireframe + FLAT normal : As you can see I have a triangulation problem…
So I thought I would take a small break from some texturing that I've been doing, and return with a fresh eye. Thought I may as well try and finish off old work rather than starting new stuff. So! The high-poly changed a bit: http://dl.dropbox.com/u/21050664/martiniHenry/martiniHenry11.jpg…
Ok, so I made some changes to the model itself. I took advice from pseudoBug and added some polys to the lower grip. I also modeled the clip and bullets for the gun. I want to show you the wireframe of the gun as it is now. I have made a new UV, fortunatelly I didn't have to change it that much from my last map :) Now I am…
Really Great Work ! Like it a lot ! Would you mind Posting, a Flat+Wireframe+UV-Layout of some Smaller Prop like the Trash Can? I still havent figured out how to use Smoothinggroups+UV Seams with Normal Maps properly (so many different opinions on that) , and you're props look really great so i'd really like to know how…
Overall the site functions well, I agree with justmesr the images flip by way too quickly and probably don't need to be automated at all. I'm not trying to sound harsh at all, I think your site looks nice but i have some suggestions. The presentation of your pieces could use a lot of work. For instance in your 3d section…
@mats effect : Thank you! You're right. The house wireframe shot will incluse the tree + owl as soon as I get around to it. @jamiemurphy : You're right. Currently they are listed from newest to oldest. With the Wizard's Tower being the weakest I'm thinking about removing it all together. How should I approach the current…
Really like most of your characters, but a few things stick out to me. The first character "archangel" is a nice model, but when looking at the wireframes, the wings do not look like they would be able to be animated. The edge flow is all wrong for getting nice deformation if the wings were to be closed or flapped. The…
Nice monkey! The sculpt is looking really good. Post up some more shots of the textured character, right now you can't see all that sweet monkey anatomy you sculpted. You may want to post some wireframes up. It seems like you have a few areas of really high detail and lots of polygons - like the head hair and face, but…