its not one-click. At least in mudbox, max and uvLayout its at least 2 clicks if not more. Its kind of a wrong advertisement claiming its just a one click solution which it simply is not. what really would be awesome would be some independent tool that automates that stupid clicks that it needs to merge, import or update a…
My vote goes for Keyboard Shortcut Override being turned on, its the devils button... It forces the shortcuts for sub menus to override the 3dsmax main shortcuts. So when you're working on vert mode in edit poly with KSO on, Ctrl-S will toggle soft select on and not save. It's a little button in the top menu that looks…
If I understand you correctly, then I don't think you can really do what you're trying to do. You painted the high-poly in polypaint, which means it's not unwrapped. Then you baked that polypaint onto an unwrapped low-poly using xNormal. There's no way to get that texture to apply to the highpoly, as that was never…
It heavily depends on the engine but you have the basic ideas. The best thing I can say is to pick an engine and do some hunting around in it and online. The general ideas are pretty much the same but how they are actually implemented and how you interact with them is pretty different. 3dsmax has a pretty robust particle…
did you used a AO pass- because of those noisy grain propably because max rendered just 4bit instead of 8bit (256 levels) of grey (its just the way 3dsmax fails often at AO passes). Maybe smart-blur that layer , or render it in a larger size blur it then and resize it to the size you need. regarding the glass, a mixture of…
http://www.cadspan.com/info CADspan takes any kind of mesh you toss at them. SketchUp, CAD, 3dsmax. As long as it looks like it can be printed they'll take it, this includes intersecting geometry. It may not even need to be capped off? They use some custom software which basically takes a closed highly dense mesh and…
Base model in 3dsmax from primitives a half then mirrored and to zbrush. I usually split the model into subtools by materials, gold in a subtool, steel in other etc so that i can bake a material id map really quick. Quick question for everyone: how do you guys normally do the bolts? do you ignore them for the lowpoly and…
I did leave the grip flat because i figured it would never be seen (always a hand holding it). And thanks for catching those n-gons. I'll need to go over it again apparently. But, what does smoothing groups mean exactly? I use Maya, and I thought smoothing groups was something 3dsMax specific? The last photo -- that is a…
Maybe not the answer you're looking for but this can be done quite easily in 3dsMax, for instance. Export the terrain to Max Conform a spline to the terrain Use path deform or similar to instance the fence section along the spline Export/Import a single fence section to UE Select all fence sections in Max and use Tom…
Yes I would definitely go with the i72600k. I have just got a new machine at work with similar specs to those and it runs like a dream. Photoshop opens in 3 seconds flat and i can have multiple instances of 3dsmax open at once and flick between them instantly. So 16gb of ram is definitely handy. Make sure you invest in a…