You might find this link useful in understanding how to think about texture sizes a little bit more: http://www.polycount.com/forum/showthread.php?t=134911 You should also feel free to browse other people's environment work on the forums and see how they did things, as well as maybe look at the featured artwork section in…
Thank you everyone for the kind words and feedback, much appreciated. I shall take on board all comments! I'm still chipping away at this, not had a great deal of time on it since my last post though. I have thought a little more about the story behind this scene, and will be working to incorporate elements of this into…
Hi. These questions are a little hard to answer, but I try.So... First We need to about triangle count, not polygon count, because this is what really matters in this viewpoint. Actually nowadays on the modern pcs, this count doesnt really matter because these pcs are really strong and can handle multi-millions of…
Well I'm 17 at the moment When I was your age (ha I can say that now) I did mostly real life drawing (backgrounds, flowers, trees,ect.) and I got good at it but by the age of 14.5 I made up my mind that I did not want to do backgounds and what i really wanted to do was characters and of all the years I spent trying to…
Time for another update: I want to get grain sacks in there that react to physics (bullet impact). I plan on doing that with the soft bodies from Nvidia Flex. Getting Flex implemented in Unreal 4 is not easy, so I decided to write a comprehensive tutorial: 1. Get an account on Github, and download the software. 2. Link…
Thanks Add3r! The modeling, UV'ing, and rendering side of it only takes about 3 or 4 hours from poly cube to finished shot if all goes smoothly. Creation of each master design takes between a few days to a week to flesh out. However a single master design covers between 30 and 40 product types (Candles, lotions, aprons,…
Something else I wanted to share on the offchance it was helpful to anyone looking, is what I'm using for a sketchbook. I encountered a problem last year where the sketchbooks I was buying from a local art store were removed from stock. All of my sketching is done with a regular mechanical pencil, and paper with a lot of…
I have finished this project a few weeks ago but just thought that I would post a breakdown of the final stages of the development process here. In the last video I posted I had updated with a load of explosions, some debris and some rigid body destruction. But the final video is here: [ame="…
spoiler alert: everything is hard. :P If your goal is to get a position at a AAA studio, then specialize. either become and amazing animator or an insanely good artist. being ok-good at both will leave you with muddled results when it comes to recruiters coming at you, and how you are perceived. look through some artists…
From what i have seen from your posts (this one and others) you are headed down the path to failure. You seem to be rushing into a plan despite all the good advice contrary to it thats makes no sense and will only lead you to failure. Cali is expensive and no matter what situation you are you will have to find some sort of…